

Save The disease’s saving throw DC is reduced by 5.Ĭure The disease cannot be cured with any number of successful saving throws. The disease retains its base statistics except as noted below. The incurable template can be added to any disease. Unless a character spends at least an hour examining the disease and its victims and then succeeds at a Heal check (DC = the disease’s save DC + 10), she identifies the disease as its more common variant, without realizing the differences.Īn incurable disease is all but impossible to cure completely, even with the aid of magic. The special properties of a disease with a template are difficult to predict without special training. These templates function similarly to creature templates, and several templates can be applied to the same disease to create a truly horrifying plague. The following section presents several templates that can be applied to any disease to represent more dangerous strains. These different strains might be particularly fast-acting, easier to spread, resistant to treatment, or otherwise improved over the default version of the disease.

Diseases mutate and change over time, so the PCs may encounter local strains of devil chills, filth fever, and other diseases that are different from those with which they’re familiar. Not all strains of the same disease are identical.
NEEDLE BLIGHT PATHFINDER SERIES
This section contains new options for diseases, including a collection of templates that can be applied to any disease to make it more frightening in a variety of ways, and a selection of new diseases that progress through a series of horrifying symptoms.

However, there are worse diseases brewing in the world. Further, very few diseases are even capable of killing, and often they do nothing more alarming than dealing ability score damage. While standard diseases challenge players and make for good storytelling opportunities, they are typically telegraphed days in advance with the first Fortitude save and easily cured with low-level spells. Note: Not everything listed here is a true “disease” as some of the below are more accurately described as infections, parasites, or other unfortunate maladies adventurers might occasionally have to cope with. Most diseases can be cured by a number of consecutive saving throws or by spells such as remove disease. Diseases rarely have a limited frequency, but most have a lengthy onset time. From a widespread plague to the bite of a dire rat, disease is a serious threat to common folk and adventurers alike.
